Progression 3 of 9 · Ages 7–18
Fix the stride without cueing it
Six-inch hurdles force the knee up and the heel through. Athletes correct their own mechanics without a word from the coach.
10 drills, in order. Each one assumes the drill before it. Video for this progression is being filmed now.
Drill 1 · Hurdle Walkovers · Mini Hurdles
10Drills in order
3Levels covered
FreeFirst drill
2004U.S. Olympian
The order
Walk it, then run it, then hop it, then space it out. Six inch hurdles, standard spacing three feet. The hurdle sets the recovery height so the pattern cannot shrink — that is the whole reason we use them.
1
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Hurdle Walkovers
Beginner
Filming soon
Walking first. Every position is holdable and correctable at this speed.
- Lift the knee vertically, step over
- Do not swing the leg around the side
- Hips tall and pointing straight ahead
- Slow enough to fix, every rep
2
Hurdle Lateral Walkovers
Beginner
Same idea sideways. Adds the hip without adding speed.
- Lead with the near leg, knee up and over
- Hips stay square to the front
- Do not rotate to get around
- Both directions, same quality
3
Hurdle 2 Step Run
Beginner
First running pattern, and the easier rhythm. Teach it before the 1 step.
- Two contacts between each hurdle
- Arms at ninety with a strong pump
- Knees driven up, not swung through
- Standard three foot spacing
4
Hurdle 1 Step Run
Intermediate
One contact between hurdles. Turnover and fast heel recovery.
- Quick and light — feet should be a blur
- Knocking hurdles means the heel is too slow
- Stay tall, do not sit down into it
- Short runs, full recovery
5
Hurdle Stick Landing Hops
Intermediate
Landing before jumping. Absorbing force correctly comes before repeating it.
- Stick the landing before the next hurdle
- Land on the balls of the feet
- Knees and hips bent like the takeoff position
- No wobble means ready to move on
6
Hurdle Double Leg Hops
Intermediate
Continuous now. Clear it and go, no reset.
- Jump just high enough to clear
- Ground contact as short as possible
- Land ready for the next one
- Height is not the target
7
Hurdle Pull-Push Overs
Advanced
The pull-push cycle with a height requirement. The hurdle stops the pattern shrinking.
- Heel to hip to clear, then extend, then sweep back
- Foot lands under the hip
- Do not reach over the hurdle
- Same shape as on the floor, just higher
8
Hurdle A-Skip
Advanced
A-skip that cannot be cheated. The hurdle enforces the knee height.
- Knee up and over, not around
- Toe pulled up toward the shin
- Arms full range
- If they clip hurdles, go back to walkovers
9
Hurdle Acceleration Spacing
Advanced
Gaps widen down the run, then sprint off the end. Stride length grows the way it should out of a start.
- Spacing increases each hurdle
- Do not reach for the next one — push
- Sprint twenty yards off the last hurdle
- Mechanics over the first steps is the point
10
Hurdle Max Velocity Wickets
Advanced
Even spacing at top speed. The most advanced thing on this page.
- Tape a run-in so they arrive on rhythm
- Same form at wider spacing means more vertical force
- Film from the side — do not coach overstride
- Shorter spacing at higher speed beats reaching
9 more drills in this progression
Every one filmed, with the cues Coach J actually says. Online Studio opens all nine
progressions and the programs built on them.
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