Progression 4 of 9 · Ages 7–18
Turn the feet over faster
Ground contact is where speed is won or lost. We build foot speed standing still first, then take it into a sprint.
10 drills, in order. Each one assumes the drill before it.
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Drill 1 · Stationary Taps · Speed
10Drills in order
3Levels covered
FreeFirst drill
2004U.S. Olympian
The order
Foot speed before ground speed. In place, then travelling, then into a sprint.
1
Stationary Taps
Beginner
Free
The base tap pattern. Balls of the feet, ankles stiff, no travel to hide behind.
- Ball of the foot only, heel never touches
- Ankles stiff — the ground bounces you back
- Hips tall, no sitting down into it
- Count the rhythm out loud
2
Alternating Taps
Beginner
Same frequency, alternating feet. The pattern the sprint stride is built on.
- One foot down as the other comes up
- Ball of the foot only
- Hips tall, no sitting back
- Count it out loud until it is automatic
3
Quick Taps Stationary
Beginner
Same pattern, faster. Frequency is the only variable that changes.
- Same foot position, quicker turnover
- Do not let the feet drift wider as it speeds up
- Arms keep time
- Short sets — quality drops fast
4
Forward Quick Taps
Intermediate
First travel. Most athletes lengthen the step to move, which is the fault to catch.
- Lean to travel, do not reach
- Contacts stay under the hip
- Frequency does not drop as you move
- Small distance, high quality
5
3 Step Taps
Intermediate
Three contacts then move. Teaches rhythm in a repeating count rather than a blur.
- Three quick, then travel
- Same foot leads each set
- Do not lengthen the step to move
- Arms keep the count
6
Quick Taps Lateral
Intermediate
Same frequency sideways. Adds a hip demand the forward version does not have.
- Ball of the foot only, same as stationary
- Feet do not cross
- Hips stay square to the front
- Equal both directions
7
Forward Quick Taps Single Leg In and Out
Intermediate
One leg working while travelling. Exposes the weaker side immediately.
- Working leg in and out, stance leg quiet
- Ball of the foot, ankle stiff
- Hips square through the travel
- Even sets both legs
8
Quick Taps to Acceleration
Advanced
The point of the whole block: turn frequency into speed.
- Lean out of the taps, let the fall start the sprint
- First step is under you, not out in front
- Do not stand up to transition
- The taps should feel like a release
9
3-Point Start
Advanced
Hand down, lower angle, more force to overcome. The most demanding start we teach.
- Hips slightly above the shoulders
- Front hand light, not loaded
- Drive out, do not stand up
- Same low first steps as the 2 point
10
2 Point Start
Advanced
Getting out of a stance. Everything above is worthless if the first step is wrong.
- Weight forward over the front foot
- First step lands under you, not out in front
- Push the ground back, do not reach
- Stay low for the first three steps
9 more drills in this progression
Every one filmed, with the cues Coach J actually says. Online Studio opens all nine
progressions and the programs built on them.
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